01Portfolio
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Creative Ventures team
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7 min read

Trywishboard case study: multiplayer collaboration without killing focus

How we turned a single-player mood-board tool into a real-time multiplayer workspace — and why the hardest part was deciding which interactions should not be collaborative at all.

Trywishboard collaborative canvas — live cursors and multiplayer workspace

Trywishboard came to us as a popular but lonely tool — designers loved it but used it alone. The brief was simple on paper: turn it into a multiplayer workspace. The real work was nothing like that.

What we shipped for real-time collaboration

Real-time co-editing on the canvas, a comments layer with scoped mentions, a permission system that scales from pair-design to enterprise teams, and an export pipeline that preserves fidelity from the browser to PDF and PPT. Shipped in 11 weeks.

Trywishboard live cursors on a multiplayer mood board
Live cursors, scoped mentions, and per-region permissions — the three-week sprint that unlocked the rest.

The hardest product call: which interactions NOT to make multiplayer

The hard part was not the CRDT. It was deciding which interactions should be collaborative at all. Our first pass made everything multiplayer — and reduced solo productivity by 30% because users kept stopping to see who else was on the canvas. We rolled back aggressively and landed on a two-mode model: focus-mode is single-player by default.

Trywishboard focus-mode canvas
Trywishboard team-mode with live cursors

Outcomes after launch

Weekly active teams (not individuals) tripled in the first quarter post-launch. Enterprise deals stuck in legal for months closed within six weeks of GA. The biggest driver — the focus/team mode split — came out of usability testing, not strategy.

Multiplayer is a feature you can add. Focus is a feature you have to defend.
Trywishboard CEO
02MORE FROM THE STUDIO

More builds from the shelf.

Same team, different problems. Recent cases in adjacent industries — each shipped with the senior people who own outcomes.

03WHAT CLIENTS SAY

Notes from people who shipped.

Real reviews from founders, CTOs and PMs we shipped alongside. Not curated soundbites — actual sentences from launch retros.

WHAT THEY SAY/01

· Parsewise®

They rebuilt our entire platform in 4 months. Performance improved 3×, and the codebase is finally something our team can maintain on their own.

Alex
AlexCTO · Parsewise
WHAT THEY SAY/02

· Wishboard®

From zero to 50k users in 6 months. The team handled everything — design, development, and launch marketing. We just focused on the product.

Marina
MarinaFounder · Trywishboard
WHAT THEY SAY/03

· RLC®

We needed 5 senior engineers fast. They embedded with our team, matched our coding standards, and shipped features alongside our full-timers.

Dmitri
DmitriVP Engineering · RLC
WHAT THEY SAY/04

· Blured®

The AI agent they built handles 70% of our support tickets. Response time dropped from hours to seconds.

Kate
KateProduct Lead · Blured
04FREQUENTLY ASKED

Before we get started what teams ask us most.

With a discovery phase. We interview stakeholders, audit existing systems, and map the competitive landscape. You get a written roadmap before any code is written.

MANIFESTO

Two-week sprints. Senior engineers from day one. Code that reaches production, products people actually use, and a team that stays through launch.